I'll run over some of the PC specific features later in the post. "Some of us are PC gamers, so it’s just very natural for us to give love to the PC version." "Massive and Red Storm have roots in PC development," says Magnus Jansen, creative director of The Division. For Ubisoft Massive and co-PC developer Red Storm, a good PC release appears to be a matter of pride. I'm far more confident about the state of the PC version-although that confidence comes with the caveat that what I saw was in a controlled environment using Ubisoft's own machines. But I have questions about the execution that likely won't be answered until the game is released. Whenever anyone on the trip asked what I thought of the game, I'd make a sort of wavering noise and say, "it seems… interesting." What Ubisoft Massive is doing does seem interesting, and The Division was certainly entertaining in the context of an open-world co-op shooter. In terms of the game itself, I share some of Chris's concerns. I, meanwhile, got to spend around four hours tinkering with the PC build-some of that time on a nifty three monitor set-up that Ubisoft had constructed to show off The Division's PC specific features. Last week, Chris posted his impressions from the Xbox One build of The Division.
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